CHAPTER 29.5: STATS!

1790473086

CHAPTER 29.5: STATS!

Name: Rick Weston

Race: Homo Sapien (Human)

Level: 20

Class: Jackknife

Professions:

Survivalist—Level 5—This profession gains a +15% Resistance to Poisons and Earth Magic, and +7 to Vitality—Identify anything in nature, showing if it’s edible or poisonous also what materials from each plant can be salvaged for use. Makes creating structures and items from nature faster and more durable.

Makeshift Guru—Level 2—This profession gains a 10% Quality Increase to weapons and armor that have been tinkered with and a +4 to Will—Identify Weapons and Armor via visual cues. Automatically view the resonance between crafting materials. Crafted items receive an increased chance of improved suffix modifiers. Higher Chance that Crafted Items will Gift Skills.

Titles:

Triggered:

Bring It— +15% Strength +15% Vitality Increase at Critical Health—While facing death, instead of succumbing to fate, you instead rebel. You won't go down easy

For the Family—Aura Triggers below 30% Life Energy, User and All Party Members Within 30 Yards Gain +5 to all stats, +15 Health Regeneration Per Second, +15 Mana Regeneration Per Second - You put the lives of your loved ones before your own well being without a thought

Magic Man—At Critical Health, Spells deal 25% Increased Damage—“Abracadabra Homes.”

Passive:

True Slayer— +3 Stat Points Per Level Up—First inducted to slay monstrosity

Improviser— +10% Damage while using non-standard or self made weapons—You make use out of anything you get your hands on, even the trash can be deadly

Windbreaker— +5 Slashing and Wind Resistance +5 Endurance—Shwsh Shwsh Shwsh, You faced the winds of judgment and survived!

Party Frontman— +5 Vitality, +15% Health Regeneration, (Charisma bonus) for each party member when you are designated party leader (Only activates when in party)—Time and again you have shown that you put the safety and experience of the band above yourself. Like a true Frontman.

Base Stats:

Strength: 40

Dexterity: 36

Endurance: 32

Vitality: 45

Will: 27

Intelligence: 27

Unallocated Stat Points: 0

Stats With Bonuses: (Not counting Triggered Titles)

Strength: 40

Dexterity: 43

Endurance:46

Vitality: 60

Will: 30

Intelligence: 27

Skills / Spells

Physical -

Two-Step (Passive) Rare—Level 5—30% Increased Evasion—Dance between your enemies to avoid strikes

The story has been illicitly taken; should you find it on Amazon, report the infringement.

Berserk (Soul Awakened) Rare—Level 1—48 Hour Cooldown—While Berserk gain, +10 Strength, +5 Dexterity, +5 Endurance, +5 Vitality, 15% Increased Attack Speed, 15% Increased Damage—Enter a rage that lasts 3 minutes while in the presence of an ally.

Ranged -

Scout Gaze / Common—Level 4—Cost: 1 Mana Per Second—Zoom in on a distant target.

Magic -

Manasight / Epic—Level 2—Cost: 3 Mana Per Second—View different Mana variations in the environment. (Level up for more Detail)

Wind -

Retaliating Wind (Soul Awakened) Epic—Level 4—Cost 4.5 Mana Per Second— Create a Wind Barrier that absorbs 25% of Damage dealt on Caster and Ally to return to a designated target or wide area, Barrier Heals 6 Health Points Per Second—Surround yourself and One ally you physically touch in a slim barrier of Wind Magic that absorbs damage and slightly heals. Upon ending spell, send out a violent gust towards designated area or target dealing the total absorbed damage.

Gale Charge (Soul Awakened) Rare—Level 3—Cost: 10 Mana—Adds 25% Extra Damage as Wind to Attacks.

Weapon and Armor Proficiency:

Armor -

Light Armor: 3

Medium Armor: 2

Heavy Armor: 1

Weapon -

Melee -

One handed: 23

Two Handed: 20

Dual Wield: 8

Unarmed: 23

Blades: 22

Axe: 9

Polearm/Spear: 24

Staff: 21

Mace: 19

Makeshift: 13

Shield: 8

Ranged -

Bow: 0

Crossbow: 2

Makeshift: 13

Throwing: 12

Name: Arthur Weston

Race: Canis lupus familiaris (Dog)

Level: 19

Class: Precursor’s Canine

Profession:

Mans Best Friend—Level 3—This profession gains a 15% increase to parties Charisma and 15% Damage Reduction from Human enemies. +3 Vitality, +3 Dexterity—Identify the temperament of those around you. Higher level yields more details.

Titles

Crisis Guardian—+5 Dexterity, +5 Will, While a party member is in critical condition gain +25% Movement Speed and +10% Damage—The love of your family and friends fuels you

Wood Chipper—+15% Damage against Earth based monsters—Wood is but a tasty snack

Base Stats:

Strength: 20

Dexterity: 25

Endurance: 20

Vitality: 27

Will: 12

Intelligence: 12

Unallocated Stat Points: 0

Skills / Spells

Fire -

Vengeance / Epic—Level 3—Cost: 17 Mana—+10% Physical Damage, +22.5 Damage added as Fire, 10% Chance to Burn—Bite your enemy to inflict extra Physical and Fire Damage.

Fissure / Rare—Level 6—Cost: 18 Mana / 25 Second Cooldown—30 Burn Damage Per Second, Fissures last 10 seconds—Target up to 4 enemies at once then stomp your paws to crack the earth underneath, creating burning fissures in the ground that spew lava as they travel to target location.

Light -

Flash Step (Soul Awakened) Rare—Level 2—Cost: 15 Mana—Max Distance 100 Feet Per Cast—Leave a burst of light in your wake that blinds enemies as you flash across the battlefield at the speed of light.

UNIQUE SPELLS:

Dark/Hell-

Escalating Dissolution / Unique—Level 2—Cost: 37 Mana—10 Bleed Damage Per Second over 20 seconds/Stacking, Area of Effect: 40 Square Feet of Center Target—Reality breaks down, driving your enemies mad over time