power system

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The Cycle of Magic

Magic works through a loop: Internal Mana → Ambient Mana → Ignition of Ambient Magi-Cells → Spellcasting. All spells require drawing geometric casting circles in the air with ignited magi-cells as glowing ink.

Novices push internal mana outward to ignite cells in open air, making them slower and vulnerable to weather. Experts pull ambient mana and magi-cells inward, complete the ignition loop inside the body, and then project the finished spell.

A user’s Mana Pool is calculated as:

[[Total Internal Particles - Max Output Capacity= total mana pool]]

If the pool reaches zero, the user is bricked and cannot use Magic or Skills until they recover, though they can still move while recharging.

Crests and Keys

A Crest is a red, glowing, circular tattoo placed anywhere on the body that serves as the magical engine. A person can have multiple independent Crests, but they can never merge or hybridise.

There are four Crest types:

Projectile — long-range combat

Melee — physical reinforcement

Magic — traditional spellcasting

Casting — blacksmiths and enchanters

Inside each Crest are Keys, red kite-shaped seals that limit output. The more Keys a person has, the weaker their power. Keys can be trained down over time, but the final Key can never be removed.

Skills

Skills are powered entirely by ambient magi-cells, bypassing mana completely. They are reality-warping conceptual laws carved into the Crest.

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Skills form a strict hierarchy:

Common

High

Distinct

Greater

A Skill can only be countered by another Skill of equal or higher rank; Magic cannot directly oppose it. Skills develop from experience and desire.

Races and World Structure

There are three major race sectors:

Humanoids — intelligent non-demon races

Demonoids — dark-mana beings with a 9-tier hierarchy

Feraloids — instinct-driven monsters with Magistone Cores instead of Crests

Very powerful Feraloids can eventually develop human-level intelligence.

Primordials

There are 8 Primordials, each tied to a fundamental reality shift:

Alpha (Albus) — created monsters and dungeons

Beta (Togen) — created Skills

Gamma (Gaia) — created seasons

Delta (Roh) — enabled physical evolution in non-demons

Theta (Evah) — created the second moon

Omega (Ivy) — created Magic

Lota (Raziel) — expanded dungeon code into a global RPG system

Zeta (Xander) — allowed powerful Skills to manifest as living bodies

The Seven Stars

To oppose the Primordials, the Seven Stars function as absolute cosmic laws made manifest:

Sirius — enforces mana math and forbids negative Mana Pools

Canopus — governs casting-circle precision

Rigil (Centauri) — enforces the Crest-Key balance

Arcturus — enforces Skill hierarchy

Vega — governs atmospheric resistance and novice casting

Capella — prevents Crest fusion or hybridisation

Rigel — separates Feraloid instinct from human-level intelligence

Each Star also has a Greater Skill that expresses its law at the highest level.